blob: 9e6fe4cec2865ba95768df1e072296b7344373d7 [file] [log] [blame] [edit]
#version 450
#extension GL_NV_geometry_shader_passthrough : require
layout(triangles) in;
layout(passthrough) in gl_PerVertex {
vec4 gl_Position;
};
layout(passthrough) in Inputs {
vec2 texcoord;
vec4 baseColor;
};
void main()
{
}