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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.8bitstorage-ubo.vert
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#version 450
#extension GL_EXT_shader_8bit_storage: require
layout
(
binding
=
0
)
readonly
uniform
Vertices
{
uint8_t
vertices
[
512
];
};
layout
(
location
=
0
)
out
vec4 color
;
void
main
()
{
color
=
vec4
(
int
(
vertices
[
gl_VertexIndex
]));
}