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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.450.noRedecl.tesc
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#version 450 core
layout
(
vertices
=
4
)
out
;
patch
out
vec4 patchOut
;
void
main
()
{
gl_in
[
0
].
gl_PointSize
;
}