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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.300layout.frag
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#version 310 es
precision mediump
float
;
in
vec4 pos
;
in
vec3 color
;
layout
(
location
=
7
)
out
vec3 c
;
layout
(
LocatioN
=
3
)
out
vec4 p
[
2
];
struct
S
{
vec3 c
;
float
f
;
};
in
S s
;
void
main
()
{
c
=
color
+
s
.
c
;
p
[
1
]
=
pos
*
s
.
f
;
}