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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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spv.300BuiltIns.vert
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#version 310 es
in
mediump
float
ps
;
invariant gl_Position
;
void
main
()
{
gl_Position
=
vec4
(
ps
);
gl_Position
*=
float
(
4
-
gl_VertexIndex
);
gl_PointSize
=
ps
;
gl_PointSize
*=
float
(
5
-
gl_InstanceIndex
);
}