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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
/
simpleFunctionCall.frag
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#version 150
uniform vec4 bigColor
;
varying vec4
BaseColor
;
uniform
float
d
;
vec4 foo
()
{
return
BaseColor
;
}
void
main
()
{
gl_FragColor
=
foo
();
}