blob: 140c0792b0e2c4c79f7bc32ccc316194ddb82f90 [file] [log] [blame] [edit]
#version 450
precision highp float;
layout(location = 0) out mediump vec4 FragColor;
layout(location = 0) in vec4 in0;
void main()
{
switch(int(in0.w)) {
case 0: FragColor = vec4(in0.x + 0); break;
case 1: FragColor = vec4(in0.y + 1); break;
case 2: FragColor = vec4(in0.z + 2); break;
default: FragColor = vec4(-1);
}
}