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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
remap.if.everything.frag
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#version 450
in
float
inf
;
out
vec4 outf4
;
void
main
()
{
if
(
inf
>
2.0
)
outf4
=
vec4
(
inf
);
else
outf4
=
vec4
(
inf
+
-.
5
);
}