blob: 76ba3c0498219211dd4b2d58b67c8f697b8b3e53 [file] [log] [blame] [edit]
#version 330 core
precision highp float;
layout(triangles) in;
layout(triangle_strip, max_vertices = 4) out;
in block
{
vec2 Color;
vec2 Texcoord;
flat ivec3 in_a;
} In[];
out block
{
vec4 Color;
vec4 a;
vec2 b[3];
} Out;
void main()
{
for(int i = 0; i < gl_in.length(); ++i)
{
gl_Position = gl_in[i].gl_Position;
Out.Color = vec4(In[i].Color, 0, 1);
EmitVertex();
}
EndPrimitive();
}