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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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preprocessor.edge_cases.vert
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#version 310 es
#define
X
(
Y
)
/*
*/
Y
+
2
#define
Y
(
Z
)
2
*
Z
// asdf
#define
Z
(
Y
)
/*
*/
\
2
/*
*/
+
3
\
*
Y
void
main
()
{
gl_Position
=
vec4
(
X
(
3
)
+
Y
(
4
)
+
Z
(
2
));
}