blob: 95bfbb3a1a5efda92606524aa79e79451e23e346 [file] [log] [blame] [edit]
#version 310 es
#define X(Y) /*
*/ Y + 2
#define Y(Z) 2 * Z// asdf
#define Z(Y) /*
*/ \
2 /*
*/ + 3 \
* Y
void main() {
gl_Position = vec4(X(3) + Y(4) + Z(2));
}