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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
pointCoord.frag
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precision highp
float
;
uniform sampler2D sampler
;
void
main
()
{
vec4 color
;
if
(
length
(
gl_PointCoord
)
<
0.3
)
color
=
texture2D
(
sampler
,
gl_PointCoord
);
else
color
=
vec4
(
0.0
);
gl_FragColor
=
color
;
}