Sign in
fuchsia
/
third_party
/
glslang
/
refs/heads/upstream/GL_EXT_buffer_reference_uvec2
/
.
/
Test
/
nvShaderNoperspectiveInterpolation.frag
blob: 15c191d039d8bee20e887b36c8c39addebbfa731 [
file
] [
log
] [
blame
] [
edit
]
#version 300 es
precision mediump
float
;
noperspective
in
vec4 bad
;
// ERROR
#extension GL_NV_shader_noperspective_interpolation : enable
noperspective
in
vec4 color
;
out
vec4 fragColor
;
void
main
()
{
fragColor
=
color
;
}