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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
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max_vertices_0.geom
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#version 330
layout
(
points
)
in
;
layout
(
triangle_strip
,
max_vertices
=
0
)
out
;
in
highp vec4 v_geom_FragColor
[];
out
highp vec4 v_frag_FragColor
;
void
main
(
void
)
{
EndPrimitive
();
EndPrimitive
();
}