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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
length.frag
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#version 120
uniform vec4 u
[
3
];
#ifdef
TEST_POST_110
varying vec2 v
[];
#else
varying vec2 v
[
2
];
#endif
void
main
()
{
int
a
[
5
];
vec2 t
=
v
[
0
]
+
v
[
1
];
gl_FragColor
=
vec4
(
u
.
length
()
*
v
.
length
()
*
a
.
length
());
}