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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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invalidSwizzle.vert
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#version 420
void
f
();
uniform sampler2D s
;
void
main
()
{
vec2 v
=
s
.
rr
;
// Swizzles do not apply to samplers
f
().
xx
;
// Scalar swizzle does not apply to void
f
().
xy
;
// Vector swizzle does not apply either
}