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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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hlsl.y-negate-3.vert
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// Test Y negation from entry point out parameter
float4 position
;
struct
VS_OUT
{
float4 pos
:
SV_Position
;
int
somethingelse
;
};
VS_OUT main
()
{
VS_OUT vsout
;
vsout
.
pos
=
position
;
vsout
.
somethingelse
=
42
;
return
vsout
;
}