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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
/
hlsl.whileLoop.frag
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float4
PixelShaderFunction
(
float4 input
)
:
COLOR0
{
while
(
any
(
input
!=
input
))
{
return
input
;
}
while
(
false
)
;
[
unroll
]
while
(
false
)
{
}
while
((
false
))
{
}
}