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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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hlsl.wavequery.frag
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float4
PixelShaderFunction
()
:
COLOR0
{
if
(
WaveIsFirstLane
())
{
return
float4
(
1
,
2
,
3
,
4
);
}
else
{
return
float4
(
4
,
3
,
2
,
1
);
}
}