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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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hlsl.void.frag
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void
foo1
()
{}
void
foo2
(
void
)
{}
void
PixelShaderFunction
(
float4 input
)
:
COLOR0
{
foo1
();
foo2
();
return
;
}