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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
/
hlsl.typedef.frag
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typedef
float4 myVec4
;
float4
ShaderFunction
(
float4 input
,
int
ii
)
:
COLOR0
{
typedef
int
myInt
;
myVec4 a1
=
myVec4
(
1.0
);
myInt i
=
2
;
typedef
myInt myInt2
;
myInt2 j
=
ii
;
return
input
*
a1
+
myVec4
(
i
+
j
);
}