| |
| float PixelShaderFunction() |
| { |
| // TODO: All of the below should fail, although presently the first failure |
| // aborts compilation and the rest are skipped. Having a separate test for |
| // each would be cumbersome. |
| |
| vector<void, 2> r00; // cannot declare vectors of voids |
| matrix<void, 2, 3> r01; // cannot declare matrices of voids |
| |
| vector<float, 2, 3> r02; // too many parameters to vector |
| matrix<float, 2> r03; // not enough parameters to matrix |
| |
| int three = 3; |
| vector<void, three> r04; // size must be a literal constant integer |
| matrix<void, three, three> r05; // size must be a literal constant integer |
| |
| vector<vector<int, 3>, 3> r06; // type must be a simple scalar |
| vector<float3, 3> r07; // type must be a simple scalar |
| |
| return 0.0; |
| } |
| |