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third_party
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glslang
/
refs/heads/upstream/GL_EXT_buffer_reference_uvec2
/
.
/
Test
/
hlsl.target.frag
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struct
PSInput
{
float
interp
;
uint
no_interp
;
};
void
main
(
PSInput
input
:
INPUT
,
out
float4 out1
:
SV_TARGET1
,
out
float4 out2
:
SV_TARGET3
)
{
out1
=
1
;
out2
=
0
;
}