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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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hlsl.synthesizeInput.frag
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struct
PSInput
{
float
interp
;
uint
no_interp
;
};
float4 main
(
PSInput
input
:
INPUT
)
:
SV_TARGET
{
return
float4
(
float
(
input
.
no_interp
),
input
.
interp
,
0
,
1
);
}