blob: 9e87c6d77356a45331ed2325d5c9050ea1aabf29 [file] [log] [blame] [edit]
static float4 AmbientColor = float4(1, 0.5, 0, 1);
float4 ShaderFunction(float4 input) : COLOR0
{
return input.wwyx * float4(AmbientColor.z);
}