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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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hlsl.swizzle.frag
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static
float4
AmbientColor
=
float4
(
1
,
0.5
,
0
,
1
);
float4
ShaderFunction
(
float4 input
)
:
COLOR0
{
return
input
.
wwyx
*
float4
(
AmbientColor
.
z
);
}