blob: 4c4bc3fc56d2e0d760a2c9bb7f857503fe37c401 [file] [log] [blame] [edit]
AppendStructuredBuffer<float4> sbuf_a;
ConsumeStructuredBuffer<float4> sbuf_c;
AppendStructuredBuffer<float4> sbuf_unused;
float4 main(uint pos : FOO) : SV_Target0
{
sbuf_a.Append(float4(1,2,3,4));
return sbuf_c.Consume();
}