blob: 343da38e1ce087a8b693fcdd891a9a3434f5484d [file] [log] [blame] [edit]
struct PS_IN
{
float4 pos : SV_Position;
};
struct GS_OUT
{
float4 pos : SV_Position;
};
[maxvertexcount(3)]
void main(triangle PS_IN i[3], inout TriangleStream <GS_OUT> ts)
{
GS_OUT o;
for (int x=0; x<3; ++x) {
o.pos = i[x].pos;
ts.Append(o);
}
}