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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.struct.split.assign.frag
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struct
S
{
float
f
;
float4 pos
:
SV_Position
;
};
float4 main
(
int
i
,
S input
[
3
])
:
COLOR0
{
S a
[
3
];
input
=
a
;
return
a
[
1
].
pos
;
}