blob: fe785e6d6f9aa53ee7205746cc96d4f5f359ba77 [file] [log] [blame] [edit]
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
Texture2D TestTexture <
string TestAttribute1 = "TestAttribute";
string TestAttribute2 = "false";
int TestAttribute3 = 3;
>;
uniform float4 TestUF <string StrValue = "foo";>;
PS_OUTPUT main()
{
PS_OUTPUT psout;
psout.Color = float4(0,0,0,1);
return psout;
}