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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.store.rwbyteaddressbuffer.type.comp
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RWByteAddressBuffer
buffer
;
[
numthreads
(
64
,
1
,
1
)]
void
main
(
uint3 dispatchThreadID
:
SV_DispatchThreadID
)
{
if
(
dispatchThreadID
.
x
==
0
)
buffer
.
Store
(
0
,
2
);
}