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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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hlsl.staticFuncInit.frag
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static
float
x
=
1.0
;
float
f1
()
{
static
float
x
=
2.0
;
x
+=
10.0
;
return
x
;
}
float
f2
(
float
p
)
{
static
float
x
=
7.0
;
x
+=
p
;
return
x
;
}
float4 main
()
:
SV_TARGET
{
return
x
+
f1
()
+
f1
()
+
f2
(
5.0
)
+
f2
(
x
);
}