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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.semantic.vert
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struct
S
{
float
clip0
:
SV_ClipDistance0
;
float
clip1
:
SV_ClipDistance1
;
float
cull0
:
SV_CullDistance0
;
float
cull1
:
SV_CullDistance1
;
int
ii
:
SV_InstanceID
;
};
S main
(
S ins
)
{
S s
;
return
s
;
}