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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.self_cast.frag
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struct
Test0
{};
struct
Test1
{
float
f
;
};
void
main
()
{
{
Test0
a
;
Test0
b
=
(
Test0
)
a
;
}
{
Test1
a
;
Test1
b
=
(
Test1
)
a
;
}
{
Test0
a
[
2
];
Test0
b
[
2
]
=
(
Test0
[
2
])
a
;
}
{
Test1
a
[
2
];
Test1
b
[
2
]
=
(
Test1
[
2
])
a
;
}
}