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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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hlsl.scope.frag
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void
PixelShaderFunction
(
float4 input
)
:
COLOR0
{
int
x
;
x
;
{
float
x
;
x
;
{
bool
x
;
x
;
{
float3 x
;
x
;
}
x
;
}
x
;
}
x
;
if
(
x
>
0
)
bool
x
;
while
(
x
>
0
)
bool
x
;
do
{
bool
x
;
}
while
(
x
>
0
);
}