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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.samplecmp.negative2.frag
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Texture2D
g_shadowTex
;
SamplerState
g_shadowSampler
;
float4 main
()
:
SV_Target0
{
g_shadowTex
.
GatherCmpRed
(
g_shadowSampler
,
float2
(
0
,
0
),
0
,
int2
(
0
,
0
));
// ERROR (should be comparison sampler)
return
0
;
}