blob: 991d976a1d60cd40ccd1823ceed5601321c6348c [file] [log] [blame] [edit]
SamplerState g_sSamp : register(s0);
Texture1D <float> g_tTex1df1;
Texture1D <float2> g_tTex1df2;
Texture1D <float3> g_tTex1df3;
Texture1D <float4> g_tTex1df4;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
float txval10 = g_tTex1df1 . Sample(g_sSamp, 0.1);
float2 txval11 = g_tTex1df2 . Sample(g_sSamp, 0.2);
float3 txval12 = g_tTex1df3 . Sample(g_sSamp, 0.2);
float4 txval13 = g_tTex1df4 . Sample(g_sSamp, 0.2);
psout.Color = 1.0;
return psout;
}