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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.promote.vec1.frag
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float4 main
()
:
SV_Target
{
float
f1a
;
float1 f1b
;
f1a
=
f1b
;
// convert float1 to float
f1b
=
f1a
;
// convert float to float1
float3 f3
;
step
(
0.0
,
f3
);
sin
(
f1b
);
// test 1-vectors in intrinsics
return
float4
(
0
,
0
,
0
,
0
);
}