blob: 0203bed99bb45d12786a6c617d7fbbd7f7706897 [file] [log] [blame] [edit]
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
uniform bool bval;
uniform bool4 bval4;
uniform int ival;
uniform int4 ival4;
uniform float fval;
uniform float4 fval4;
PS_OUTPUT main()
{
ival % fval;
ival4 % fval4;
bval % fval;
bval4 % fval4;
int l_int = 1;
l_int %= fval;
PS_OUTPUT psout;
psout.Color = 0;
return psout;
}