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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.precise.frag
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struct
PS_OUTPUT
{
precise float4 color
:
SV_Target0
;
};
static
precise
float
precisefloat
;
void
MyFunction
(
in
precise
float
myfloat
,
out
precise float3 myfloat3
)
{
}
PS_OUTPUT main
()
{
PS_OUTPUT ps_output
;
ps_output
.
color
=
1.0
;
return
ps_output
;
}