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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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hlsl.precedence2.frag
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int
PixelShaderFunction
(
int
a1
,
int
a2
,
int
a3
,
int
a4
)
:
COLOR0
{
return
(
a1
*
a2
+
a3
<<
a4
)
+
(
a1
<<
a2
+
a3
*
a4
);
}