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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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hlsl.precedence.frag
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float4
PixelShaderFunction
(
float4 a1
,
float4 a2
,
float4 a3
,
float4 a4
)
:
COLOR0
{
return
a1
+
a2
*
a3
+
a4
+
float4
(
a1
.
rgb
*
a2
.
rgb
,
a3
.
a
);
}