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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.pp.tokenpasting.frag
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#define
foobarblee zzzz
#define
ar qqqq
#define
MACRO1
(
x
,
y
)
foo
##x##y
// #define MACRO2 abc##def
// #define SPACE_IN_MACRO int var1
float4 main
()
:
SV_Target0
{
// float MACRO2 = 10;
float
MACRO1
(
b
##ar,blee) = 3;
return
float4
(
foobarblee
,
0
,
0
,
0
);
}