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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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hlsl.partialFlattenMixed.vert
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Texture2D
tex
[
2
];
struct
Packed
{
int
a
;
Texture2D
membTex
[
2
];
int
b
;
};
float4 main
(
float4 pos
:
POSITION
)
:
SV_POSITION
{
Packed
packed
;
packed
.
membTex
=
tex
;
return
pos
;
}