Texture2D MyTexture : register(t0); | |
//---------------------------------------------------------------------------------------- | |
void TexFunc(in const Texture2D t2D, out float3 RGB) | |
{ | |
RGB = 0; | |
} | |
//----------------------------------------------------------------------------------- | |
void main() | |
{ | |
float3 final_RGB; | |
TexFunc(MyTexture, final_RGB); | |
} |