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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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.
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Test
/
hlsl.numthreads.comp
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[
numthreads
(
8
,
8
,
1
)]
void
main
(
uint3 tid
:
SV_DispatchThreadID
)
{
}
[
numthreads
(
1
,
4
,
8
)]
void
main_aux2
(
uint3 tid
:
SV_DispatchThreadID
)
{
}