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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
/
.
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Test
/
hlsl.noSemantic.functionality1.comp
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AppendStructuredBuffer
<float4>
Buf
:
register
(
u0
);
[
numthreads
(
1
,
1
,
1
)]
void
main
()
{
Buf
.
Append
(
1.0f
.
xxxx
);
}