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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
/
hlsl.multiEntry.vert
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Buffer
<float4>
Position
;
float4
FakeEntrypoint
(
uint
Index
:
SV_VERTEXID
)
:
SV_POSITION
{
return
Position
.
Load
(
Index
);
}
float4
RealEntrypoint
(
uint
Index
:
SV_VERTEXID
)
:
SV_POSITION
{
return
FakeEntrypoint
(
Index
);
}