blob: d155c26d1ee824004f3e4add5850b1f6ce585217 [file] [log] [blame] [edit]
Buffer<float4> Position;
float4 FakeEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION
{
return Position.Load(Index);
}
float4 RealEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION
{
return FakeEntrypoint(Index);
}