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third_party
/
glslang
/
refs/heads/upstream/GL_EXT_buffer_reference_uvec2
/
.
/
Test
/
hlsl.mip.negative.frag
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Texture2D
g_tTex2df4
;
float4 main
()
:
SV_Target0
{
g_tTex2df4
.
mips
.
mips
[
2
][
uint2
(
3
,
4
)];
// error to chain like this
return
0
;
}