struct PS_OUTPUT | |
{ | |
float4 Color : SV_Target0; | |
}; | |
uniform min16float b1a, b1b; | |
PS_OUTPUT main() | |
{ | |
min16float mf16; | |
min16float1 mf16_1; | |
min16float2 mf16_2; | |
min16float3 mf16_3; | |
min16float4 mf16_4; | |
min10float mf10; | |
min10float1 mf10_1; | |
min10float2 mf10_2; | |
min10float3 mf10_3; | |
min10float4 mf12_4; | |
min16int mi16; | |
min16int1 mi16_1; | |
min16int2 mi16_2; | |
min16int3 mi16_3; | |
min16int4 mi16_4; | |
min12int mi12; | |
min12int1 mi12_1; | |
min12int2 mi12_2; | |
min12int3 mi12_3; | |
min12int4 mi12_4; | |
min16uint mu16; | |
min16uint1 mu16_1; | |
min16uint2 mu16_2; | |
min16uint3 mu16_3; | |
min16uint4 mu16_4; | |
mf16_2 + mf16; | |
mf10_2 + mf10; | |
mi16_2 + mi16; | |
mi12_2 + mi12; | |
mu16_2 + mu16; | |
PS_OUTPUT psout; | |
psout.Color = 0; | |
return psout; | |
} |