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glslang
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refs/heads/upstream/GL_EXT_buffer_reference_uvec2
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Test
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hlsl.matType.frag
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float1 f1
=
float1
(
1.0
);
float1x1 fmat11
;
float4x1 fmat41
;
float1x2 fmat12
;
double2x3 dmat23
;
int4x4 int44
;
float1
ShaderFunction
(
float1 inFloat1
,
float
inScalar
)
:
COLOR0
{
return
inFloat1
;
}