blob: cbcb3bfc41aec30e94f2f32dc05725b33adcf019 [file] [log] [blame] [edit]
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
uniform int ival;
uniform int4 ival4;
uniform float fval;
uniform float4 fval4;
PS_OUTPUT main()
{
!ival; // scalar int
!ival4; // vector int
!fval; // scalar float
!fval4; // vector float
if (ival);
if (fval);
if (!ival);
if (!fval);
PS_OUTPUT psout;
psout.Color = 1.0;
return psout;
}